AI Insights · Timothy · January 2022
Top 5 Adventure Games on Android in Latin America, Q4 2021
In Q4 2021, top adventure games on Android in Latin America showed varied performance in downloads, revenue, and active users. Notable trends include significant revenue for Genshin Impact and fluctuating user engagement for MIR4.
The top five adventure games on Android in Latin America during Q4 2021 exhibited a range of performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Genshin Impact: Natlan Launch saw substantial weekly revenue, peaking at approximately $223K at the end of September and maintaining figures around $130K to $200K through the quarter. Weekly downloads showed a significant increase towards the end of the quarter, reaching over 135K in the last week of December. The game also had a robust number of weekly active users, starting at around 810K and ending the quarter with approximately 834K.
MIR4 experienced a notable rise in weekly revenue, peaking at around $129K in early November. However, weekly downloads saw a declining trend, dropping from 125K at the start of the quarter to about 25K in the final week of December. The game’s active user base remained relatively stable, fluctuating between 220K and 250K throughout the quarter.
Avakin Life - 3D Virtual World maintained a consistent revenue stream, with weekly figures ranging from roughly $33K to $46K. Downloads showed some variation, peaking at around 133K in late October and maintaining figures above 100K for most of the quarter. Weekly active users started at approximately 1.32M, slightly decreasing to around 1.11M by the end of December.
The Seven Deadly Sins had fluctuating revenue, with notable peaks at around $63K in early December. Weekly downloads remained relatively low but steady, ranging from approximately 12K to 31K. Active users saw a slight increase towards the end of the quarter, starting at around 154K and peaking at 171K in early December.
Guardians of Cloudia showed a gradual decline in weekly revenue, starting at about $43K and ending the quarter around $31K. Weekly downloads were modest, peaking at around 30K in mid-October but generally staying below 20K towards the end of the quarter. Weekly active users followed a similar trend, starting at approximately 78K and ending at around 47K.
These insights highlight the varied performance of top adventure games on Android in Latin America during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.